package main

type game struct {
    terrorists        []*Player
    counterTerrorists []*Player
}

func newGame() *game {
    return &game{
        terrorists:        make([]*Player, 1),
        counterTerrorists: make([]*Player, 1),
    }
}

func (c *game) addTerrorist(dressType string) {
    player := newPlayer("T", dressType)
    c.terrorists = append(c.terrorists, player)
    return
}

func (c *game) addCounterTerrorist(dressType string) {
    player := newPlayer("CT", dressType)
    c.counterTerrorists = append(c.counterTerrorists, player)
    return
}
